Weapon Attachments & The Forge


Weapon Attachments

You can now obtain different attachments of different rarities for your primary weapons. They can be obtained by completing in-game events.

After unlocking an attachment, you can either...

  1. Go to the Loadout menu and equip the attachment to the respective weapon, OR
  2. Go to the new "Forge" and combine 2 of the same attachment of the same rarity to obtain a similar attachment of better rarity.

Forging however costs resources. So pile up! (If you have already played the game before and collected some resources, they will be available for upgrades right away. You just have to complete some events and grab some attachments).


New Enemy & Final Boss

You will encounter a new biome enemy called the Owl Bear (You'll see why it's called that). It's a rare creature with a lot of HP and a lot of rewards.

There is also a proper final boss now: The Treant. Though still missing sound effects & needs a lot of refining, it's now there and it has a set of attacks based on where you are positioned around it.


New Event: Treasure Hunt

When an event starts, you now have a chance to get a new event: The treasure hunt. While the Crystal Giant event is all about defeating the giant in time, the treasure hunt is all about finding the treasure in time, with no destruction this time.

As soon as the Treasure Hunt event starts, you will start hearing a repetitive beep. This beep intensifies as you get closer to the treasure and vice versa when getting farther. Use your ears to pinpoint where the treasure lies and get to the X-spot before the time runs out (a visual timer is in the works). I will make sure to add an alternative way to find the treasure for those with hearing disabilities in the future!


New Primary Weapons

Added 2 new primary weapons: The SMG and Machine Gun (Heavy).

SMG: Has a faster fire rate, reload speed, and higher magazine size compared to the Assault Rifle, but has a bigger spread and slightly lower damage.

Machine Gun: Has a very fast fire rate and a massive magazine capacity but has a big spread, much slower reload speed and deals a lot less damage per bullet.

These weapons still don't have any attachments.


Other Changes

  • Slightly increased player base movement speed.
  • Adjusted stats of primary weapons to feel more balanced.
  • Reworked enemy spawn system.
    • Enemies used to spawn based on chance per wave. Now they always spawn independently of other enemies at dedicated intervals.
  • Rain starts and ends more smoothly now. It's also a bit faster and straighter.
  • Level-up stat upgrades can now be upgraded individually (i.e., each option/sub-stat in each category can now be selected individually).
  • Updated shooting sounds for some weapons.
  • Redesigned the Loadout menu.
  • Added build version on the main menu.
  • Added new ground texture and some new sprites for various objects in the game. See if you can spot them.
  • Biome objects such as trees can now vary in size and flip to add more variety.
  • Spine Thorn Bush now has correct colliders on its thorns.
  • Added a button to relaunch the game in the main menu.
  • Updated the Credits window to look more nicer.
  • All scenes are now referenced to Full HD resolution. You will notice some changes to UI placements.
  • Added save confirmation to changes on the Settings menu and Loadout menu.
  • Crystal Giant direction indicator is now White to better accommodate to new darker background texture.
  • Added additional key for movement skill (Shift).
  • Updated the Guide menu in-game.
  • Sentry bot now has a similar weapon but with halved stats to the player's currently equipped primary weapon.
  • When panels open in-game, most of the UI behind the panel now disappears
  • Changed the background blur effect in-game from Gaussian to Bokeh.
  • Added tooltips for some elements in the Forge menu. Will add more in the future.
  • Any manually opened panels in-game can now be closed using the Esc key.
  • Changed the Sentry bot's bullet to a smaller version of the player's.

Bug Fixes

  • UI hover and click sound effects no longer overlap in menus.
  • Removed feedback on most unnecessary click events.
  • Fixed crosshair placement on some enemies.

Known Issues

  • When loading into the game after the update, the in-game UI might have misplaced UI elements. To resolve, simply change the resolution from the settings window and back. Then apply.
  • BGM volume levels sometimes don't sync correctly when loading into a new run.
  • Damage instances can rarely occur twice on the player.
  • There is a significant lag when firing the first shot in the game.
  • New biome segments are loaded late sometimes, leaving a black square on the ground.
  • Wave notifications sometimes get stuck on the screen.

Files

Attributes.txt 20 kB
27 days ago
survivesmith-win.zip 59 MB
Version 18 2 days ago

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