UI Neon-ification!


Major Changes

  • New primary weapon: Bubble Gun – Shoots out a burst of bubbles with high spread.

  • Added a feedback form to the main menu, alongside a button to open the Google Form directly in the browser (the in-game form is still having issues).

  • New in-game Patch Notes menu – can be accessed from the main menu.

  • Overhauled all UI: UI elements now have post-processing effects applied. Some menus have been redesigned to match this change.

  • Boss improvements: The first two bosses now have new attacks and movement patterns.

  • Keyboard keybind customization added.

  • Environmental transparency: Objects become transparent when enemies are behind them.

Other Changes

  • Player bullet sounds can now stack (previously, a new bullet would cancel the previous bullet sound).

  • Slime Flowers no longer spawn slimes after the rain ends.

  • Most UI elements are now animated.

  • UI button hover sounds now also trigger when selecting with a keyboard or controller.

  • Improved button selection behavior: Hovering a button now also selects it, preventing two buttons from highlighting at once.

  • Loadout menu panels now change color based on the selected equipment category.

  • New loading screen effect added.

  • Settings menu now has a title.

  • All loot now uses alpha blend lighting instead of additive lighting (no more light blobs stacking).

  • Boss attack sound effects added to more attacks.

  • Chirpo birds now spawn farther away and move slightly slower.

  • Increased tile spawn range slightly to reduce unloaded biome tiles (may slightly impact performance).

  • Shock Suit module stun duration increased from 2s to 3s.

  • Button effects (like sounds) no longer apply to disabled buttons.

  • Wave-based enemies now spawn and teleport farther away, giving players more breathing room.

Bug Fixes

  • Fixed DPS meter icons being slightly offset.

  • Normal purple slimes will no longer wear crowns.

  • The upgrade picker should no longer pick the same upgrade consecutively.

  • Fixed objective notification showing wrong values.

  • Player should now hold their weapons at correct positions.

  • Reduced the likelihood of players taking multiple damage instances at the same time (still not 100% fixed yet).

  • Fixed player positioning when flipping to the left.

  • Dodge roll animation should no longer play twice.

  • Fixed a bug related to changing resolution in the Settings menu.

Files

survivesmith-win-test.zip 95 MB
Version 5 4 days ago
survivesmith-win.zip 74 MB
Version 26 68 days ago
survivesmith-win-test.zip 95 MB
Version 2 69 days ago

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