UI Neon-ification!




Major Changes
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New primary weapon: Bubble Gun – Shoots out a burst of bubbles with high spread.
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Added a feedback form to the main menu, alongside a button to open the Google Form directly in the browser (the in-game form is still having issues).
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New in-game Patch Notes menu – can be accessed from the main menu.
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Overhauled all UI: UI elements now have post-processing effects applied. Some menus have been redesigned to match this change.
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Boss improvements: The first two bosses now have new attacks and movement patterns.
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Keyboard keybind customization added.
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Environmental transparency: Objects become transparent when enemies are behind them.
Other Changes
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Player bullet sounds can now stack (previously, a new bullet would cancel the previous bullet sound).
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Slime Flowers no longer spawn slimes after the rain ends.
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Most UI elements are now animated.
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UI button hover sounds now also trigger when selecting with a keyboard or controller.
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Improved button selection behavior: Hovering a button now also selects it, preventing two buttons from highlighting at once.
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Loadout menu panels now change color based on the selected equipment category.
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New loading screen effect added.
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Settings menu now has a title.
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All loot now uses alpha blend lighting instead of additive lighting (no more light blobs stacking).
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Boss attack sound effects added to more attacks.
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Chirpo birds now spawn farther away and move slightly slower.
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Increased tile spawn range slightly to reduce unloaded biome tiles (may slightly impact performance).
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Shock Suit module stun duration increased from 2s to 3s.
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Button effects (like sounds) no longer apply to disabled buttons.
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Wave-based enemies now spawn and teleport farther away, giving players more breathing room.
Bug Fixes
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Fixed DPS meter icons being slightly offset.
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Normal purple slimes will no longer wear crowns.
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The upgrade picker should no longer pick the same upgrade consecutively.
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Fixed objective notification showing wrong values.
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Player should now hold their weapons at correct positions.
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Reduced the likelihood of players taking multiple damage instances at the same time (still not 100% fixed yet).
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Fixed player positioning when flipping to the left.
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Dodge roll animation should no longer play twice.
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Fixed a bug related to changing resolution in the Settings menu.
Files
Get Survivesmith
Survivesmith
Status | In development |
Author | TheRedMaRK |
Genre | Shooter |
Tags | 2D, Bullet Hell, Crafting, lone-survivor, Roguelite, Top down shooter, upgrades |
More posts
- Enemies overhaul, new character model, more diverse map!85 days ago
- Weapon Attachments & The ForgeJan 29, 2025
- Random events, new gadgets, upgrade paths and weapons!Nov 05, 2024
- Player & Enemy abilitiesSep 29, 2024
- Enhanced Character Level Up SystemSep 05, 2024
- Huge Performance ImprovementAug 22, 2024
- Performance optimizationsAug 13, 2024
- Special weapon UpgradesAug 12, 2024
- New Equipment Menu!Jul 23, 2024
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