Major performance optimizations and bug fixes


Major performance optimizations and bug fixes

  • Fixed an issue that reset the resolution setting upon re-entering the main menu.
  • Game data is now loaded only once per session (previously it occurred every time you enter the main menu).
  • Biome enemies (slimes) now spawn at different times in different biomes, which prevents screen freezes at spawn times.
  • Reduced the size of a single biome segment. Reduced the number of biome segments loaded into the game at a time.
  • There is now a limit to how many flowers and enemies a biome segment can hold at a time, resulting in a major performance improvement in the later parts of a run.
  • Bigger (and slower) enemies now react to the player a bit faster. Faster enemies are now much harder to evade.

Files

survivesmith-win.zip 57 MB
Version 4 61 days ago

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