Major performance optimizations and bug fixes
Survivesmith » Devlog
Major performance optimizations and bug fixes
- Fixed an issue that reset the resolution setting upon re-entering the main menu.
- Game data is now loaded only once per session (previously it occurred every time you enter the main menu).
- Biome enemies (slimes) now spawn at different times in different biomes, which prevents screen freezes at spawn times.
- Reduced the size of a single biome segment. Reduced the number of biome segments loaded into the game at a time.
- There is now a limit to how many flowers and enemies a biome segment can hold at a time, resulting in a major performance improvement in the later parts of a run.
- Bigger (and slower) enemies now react to the player a bit faster. Faster enemies are now much harder to evade.
Files
survivesmith-win.zip 57 MB
Version 4 61 days ago
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Survivesmith
Status | In development |
Author | TheRedMaRK |
Genre | Shooter |
Tags | 2D, Bullet Hell, Crafting, lone-survivor, Roguelite, Top down shooter, upgrades |
More posts
- Enhanced Character Level Up System14 days ago
- Huge Performance Improvement28 days ago
- Performance optimizations37 days ago
- Special weapon Upgrades38 days ago
- New Equipment Menu!58 days ago
- Fixed game-breaking bug on the loading screen59 days ago
- Survivesmith: Alpha Release63 days ago
- Survivesmith: A combination of lone-survivor and crafter genresApr 29, 2024
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