Major performance optimizations and bug fixes
Survivesmith » Devlog
Major performance optimizations and bug fixes
- Fixed an issue that reset the resolution setting upon re-entering the main menu.
- Game data is now loaded only once per session (previously it occurred every time you enter the main menu).
- Biome enemies (slimes) now spawn at different times in different biomes, which prevents screen freezes at spawn times.
- Reduced the size of a single biome segment. Reduced the number of biome segments loaded into the game at a time.
- There is now a limit to how many flowers and enemies a biome segment can hold at a time, resulting in a major performance improvement in the later parts of a run.
- Bigger (and slower) enemies now react to the player a bit faster. Faster enemies are now much harder to evade.
Files
survivesmith-win.zip 74 MB
Version 4 Jul 20, 2024
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Survivesmith
Status | In development |
Author | TheRedMaRK |
Genre | Shooter |
Tags | 2D, Bullet Hell, Crafting, lone-survivor, Roguelite, Top down shooter, upgrades |
More posts
- UI Neon-ification!65 days ago
- Enemies overhaul, new character model, more diverse map!85 days ago
- Weapon Attachments & The ForgeJan 29, 2025
- Random events, new gadgets, upgrade paths and weapons!Nov 05, 2024
- Player & Enemy abilitiesSep 29, 2024
- Enhanced Character Level Up SystemSep 05, 2024
- Huge Performance ImprovementAug 22, 2024
- Performance optimizationsAug 13, 2024
- Special weapon UpgradesAug 12, 2024
- New Equipment Menu!Jul 23, 2024
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